This is a complex process about group and individual work, about communication and inclusion. Participants have to create an object together with certain rules given before. They develop creativity, communicatoin and social skills during the process.
The learning tool is developed by using Makey Makey with Scratch coding program.Youngers and teachers can develop their own learning tool and then they play as a game for interactive learning.
EuroSzanse is a board game, that aims to present a very wide mobility offer for Youth in Poland in a very short time(45m).Game acquaints the participants with the programs, allows them to understand their goals and encourages the use of mobilities.
Mirror is a deck of cards that consists of 30 pictures and unfinished sentences; on the back side it looks like a postcard. It is a solution focused feedback tool that enables people to connect and communicate better with each other.
The Big Brain Box is a science communication tool, based on the concept of a portable escape room. It challenges team of players to solve a series of 10 puzzles in order to unlock key messages about the brain and memory research.
Društveno edukativnu igru za djecu i mlade Pretežno vedro (alat) na temu emocija osmislili su učenici i stručni suradnici u okviru istoimenog javno zdravstvenog projekta koji se već 8 godina provodi u Splitsko-dalmatinskoj županiji, u Hrvatskoj.
This activity takes the principles of teambuilding and coaching and brings them together with media.
With this activity we discuss about our Values and how we can communicate them to the World
This is a simple tool to use during reflections, using the colours of the traffic light everybody from the group can express her/his opinion.
Alat je inovativan model pristupa temama koje se povezuju s kršenjima ljudskih prava iz prošlosti direktnim uključivanjem mladih u proces prevladavanja razlika i oprečnosti u narativima koje perpetuiraju konflikte po etničkim osnovama