The Innova Workshop

Type of tool: 
90-120 min
Topics addressed: 
Group dynamics
Personal development

The Innova tool was created in early 2018 and firstly used in “ISYEC 2018” International Youth Symposium about employment. This tool is containing 100% creativity which starts with energizers up to de-briefing process according to NFE techniques.


General Aim
General aim of the tool is “facilitating how to develope new products/social innovation/new services in youth works”.


Type of Activity
Group Creativity Exercise
The methodology includes 100% creativity and innovation and the main learning approach is skill based experiential learning and colloborative learning. During the tool implementation progress; pax will start with creativity individually and maintain it colloboratively and skill based experiential learning is spreaded to whole process hiddenly. Hereby after the experience the pax will have new skills about how to create new products and new social services for youngsters and youth workers. SCAMPER method is funny way to improve something as a group or as an individual. Because after the pax will have been gained this skill, he/she can use the method by himself/herself to improve any kind of product like consumer products, services, digital tools etc.
The tool has got several learning methodology like *Active learning *Experiential learning *Creative and cooperative learning Even all these methodologies are so wide and have different qualification for identification but it is dealing and serving their learning essentials in itself. Besides it is very practical and give chance to learning by doing by whole the pax and after the tool usage there will be concrete learning outputs.

Step by step process: 

Before You Start
For using this tool; before you start to use, you need to settle the sessions that you want to spend with product designing. There is possibility to use this tool from 1 session to 7 sessions (session time is 1,5 Hrs.). For example if you want to devote 7 sessions to the tool, you may follow the steps according to your limit and facilitate the process. If you want to devote 1 session then you may adjust the progress according to time limit. It depends on your whole training’s time capacity.
1.Start With Energizer and Group Dividing Game
*This episode will be up to you, you can adjust your own enegizer and warm-up games to here.
A. Make a circle with the pax and ask them their names in a fast turn; after that now we gonna write our names with our knees. Let’s do it. Each pax will do it and all others will watch after that they “let’s make together in the same time” and do it. (3 Minutes), clap and stop and then…
B. Ask that do you know Ninja Kid? Some of them say ye sor no; and turn the circle with your hands and then pass to act like a Ninja; Keep the circle and play Ninja game.
B. Play horse ride game.
C. Now we gonna play very creative energizer game; Play re-form energizer; start with a volunteer and ask him/her to choose one object and use it, after you use pass it the person in right of you, person in the right will use it and re-form it to another object and use it. This will go up to last person.
First you gonna play an energizer and group dividing game called “Atoms and Molecules”. You make a circle and give the instructions to the pax; you say that “everybody will be a strolling single atom in the room who wants to be a molecule”. If you say “2 Atoms”, 2 pax will be couple together, if you say 3 Atoms, 4 Atoms or 5 Atoms or any more; the atoms will be that quantity of atoms together and create the molecule with the given number of quantity. Then say 1 Atom again and then tell the numbers mixed 3 Atoms, 5 Atoms, 2 Atoms etc. During you telling the numbers all the molecules must walk around the room as molecules. At least tell the final number you want to conform as the group quantity and stop walking and see the groups together in a circle.
2.Main Process
-After this energizer, you gonna announce to the pax that; this is their product creating group. After that; distribute the No.3 handouts to all groups and give 1-2 min. to check them together.
-Pax will sit together with their team and you may open the PPT Presentation, the presentation is describing the SCAMPER method detailly.
-After that you will handle the printed “SCAMPER” full titles and mention about the progress; put the printed titles to the ground one by one sequently and describe it detailly. After that you will give the materials into each team and start the designing process together step by step.
4.Modify, Minify, Magnify
5.Put to another use
7.Revers, re-arrange
-You may give these steps 1 by 1
During the sessions, you will stroll the teams and facilitate their process and help them how they can maintain their ideas. You may easily think out of box when you look at their product prototypes. You can give some examples them to enrich their products/services. During their designing process you will stroll all the tables 1 by 1 and facilitate the progress properly.
-In the Slide 15 > Please distribute 1 block note paper to each pax and ask the pax that they will choose 1 item from list A and 1 item from list B and ask them to relate 2 notions and object and write them on the paper. Give them 2min. to think and ask their commercial idea about these objects and make a quick circle.
-After that count up 1 to 5 and conform 5 different groups. Print the list A objects and put them into a bag, then each team will not open and wait everybody will get it. They will open in the same time.
-Later on, announce that each team will develope a new product and make their own INNOVATION.
-After that follow the SCAMPER step sone by one and give a paper to everybody and clays and crayons for designing it.
3.Exhibition of the Ideas and Prototypes
-At the end of session, each team will exhibit their own original ideas and prototypes and make a 3 Min. presentation of the invention story of the service/product/project/idea/innovation etc.

Materials and resources: 

*Materials are depending on pax’s prototype. But general recommendation is giving a wide types of materials like; colourful cartons, scissors, glue, tapes, balloons, clays, pens, a4 papers, colourful markers and crayons, printed handouts (all the printable handouts were uploaded in the extra file) etc.
*You may adjust the quantities for group number, for example if you have 30 pax and you want to create 6 products/services you may divide the group into 5 people in each team and this means you have 6 working groups and you have to give 6 set materials to each team. If you have 5 teams you may give 5 sets; this depends by working teams.
*For presentation you need speaker and projection (the videos and powerpoint presentation were uploaded in extra file).


4 (over 5)
After you implement the tool; the outcomes will be like;
-You and your pax will have experiences about “how to improve innovation practically and easily”.
-Youth workers/trainers will have new skills about how to create new products and new social services, thus facilitate a sustainable creativity in youth works
-The equipped youth workers can easily multiply the effect of the tool and they can use this tool and will open new doors to newcomers in this field with an innovative way
-Hereby we may disseminate the 5 of “ETS 6 Competences” among the youth workers;
*Understand and facilitate individual and group learning processes > You as a facilitator will increase your skills about how to facilitate the group learning process in SCAMPER process
*Learning to learn > You as a facilitator learning to learn about how to improve innovation
*Cooperate successfully in teams > There may be full of team work during whole the process of SCAMPER method
*Communicate meaningfully with others > You as a facilitator, may constitute a meaningful communication with your trainer team and pax in TC or in Exchange
*Intercultural competence > You and your pax will have creative intercultural learning experience and you all together have a common treasure and will have chance to contribute EU’s Shared Treasure of education and learning.


-The tool have been implemented and evaluated; as a result it works .
1.Advantages are;
-There will be full creative innovation, this makes the people happy because they may discover their potential during the work and working is enjoyable about product designing. Hereby you can create a chance to people to self-actualization in an important way. You may see all kind of people from any age and backround can design a product/service.
-The tool can use in intercultural trainings besides you can organize a 1 day or 2 day workshops with spesific themes in your organisation.
-You can use the tool by yourself easily, you will follow the steps and can design your own product/innovation/service too, you don’t need to use this tool only in trainings, you will meet with your colleagues and start to design a new kind of innovation whatever you want.
-You can produce your own prototypes and get a patent then you can sell your product/service or start a crowd-funding project like Kickstarter, Indiegogo etc.
2.Disadvantages are;
-You may need to learn some pre-informations about design thinking
-You need to facilitate the groups actively during the working sessions one by one
-The time limit is important, if you give less time, the products/services will be in easier level, if you give enough time, outputs will be more complex, so it is important to define and adjust the time and quality balance
3.Self and Group Evaluation
-Ask some de-brief questions:
-What are your experiences with this activity?
-What do you think about product/service designing and innovation?
-What are your considerations about the tool?
-What are your constructive feedbacks?

Notes for further use: 

-If the target group’s age level is lower, you can focus on easy level inventions
-You can adjust the session quantity up to your general time limit, you can devote any kind of time piece for this tool, this is up to you. But remember that good quality inventions need time to improve.
-You can collect the ideas and their protorype pictures and share in the NGO or in the Project pages also in social media with its story behind.
Product Designing Related Links


Resources: (Online e-book on Google Books)

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