The Game Design

Type of tool: 
60-90 min
Topics addressed: 
Adult education
Intercultural learning

The Game Design tool was created in 2017 and firstly used in “Games 4 US!” Project. This tool is useful to develop new learning games, techniques-methods and multiply the innovation of new learning tools.


General purpose of the tool is “facilitating how to create new learning tools and games in youth works”.


The methodology includes 100% creativity and innovation and the main learning approach is skill based experiential learning and colloborative learning. During the tool implementation progress; pax will start with creativity individually and maintain it colloboratively and skill based experiential learning is spreaded to whole process hiddenly. Hereby after the experience the pax will have new skills about how to create new games as a learning tools.

Step by step process: 

1.Before You Start
For using this tool; before you start to use, you need to settle the sessions that you want to spend with Game Designing. There is possibility to use this tool from 1 session to 6 sessions (session time is 1,5 Hrs.). For example if you want to devote 6 sessions to the tool, you may follow the steps according to your limit and facilitate the process. If you want to devote 1 session then you may adjust the progress according to time limit. It depends on your whole training’s time capacity.
2.Start With Energizer and Group Dividing Game
First you gonna play an energizer and group dividing game called “Atoms and Molecules”. You make a circle and give the instructions to the pax; you say that “everybody will be a strolling single atom in the room who wants to be a molecule”. If you say “2 Atoms”, 2 pax will be couple together, if you say 3 Atoms, 4 Atoms or 5 Atoms or any more; the atoms will be that quantity of atoms together and create the molecule with the given number of quantity. Then say 1 Atom again and then tell the numbers mixed 3 Atoms, 5 Atoms, 2 Atoms etc. During you telling the numbers all the molecules must walk around the room as molecules. At least tell the final number you want to conform as the group quantity and stop walking and see the groups together in a circle.
3.After the Energizer
-After this energizer, you gonna announce to the pax that; this is their game creating group. After that; distribute the handouts to all groups and give 1-2 min. to check them together.
-Pax will sit together with their team and you may open the 2 videos, these videos are describing the game designing. And then show them the pictures about the game prototypes.
-After that you will handle the printed “Game Design Phases and Cycle” and mention about the progress; put the printed cycle titles to the ground one by one sequently and describe the “Game Design Cycle” detailly. After that you will give the materials into each team and start the designing process together step by step according to the “Game Design Cycle”.
4.Session Names and “Game Design Cycle and Its Phases”
Here you can see the session names and game design phases; as it was written above, you can devote 1 session to 6 sessions fort his tool and you can use the “Game Design Cycle” as written below for any time limit.
1.Session > How to design a game? Group conforming with energizer, "1.Brainstorming Phase"
2.Session > Game Design Group Works - "2.Conceptualisation Phase"
3.Session > Game Design Group Works - "3.Creating and Prototyping Phase"
4.Session > Game Design Group Works - "4.Testing and Playing Phase in The Group"
5.Session > Game Plays For Test - "5.Implementing Phase"
6.Session > Presentation of Each Games - "6.Evaluation Phase"
During the sessions, you will stroll the teams and facilitate their process and help them how they can maintain their ideas. You may easily think out of box when you look at their game prototypes. You can give some example game dynamics and mechanics for them to enrich their games. During their designing process you will give the “Game Dynamics&Mechanics&Aesthetics – MDA Framework ” handout to the pax, this will be useful to enrich the game complexity.

Materials and resources: 

*Materials are depending on pax’s prototype. But general recommendation is giving a wide types of materials like; colourful cartons, scissors, glue, tapes, balloons, balls, pions, dices, cards, game accessories, pens, a4 papers, colourful markers and crayons, printed handouts (all the printable handouts were uploaded in the extra file) etc.
*You may adjust the quantities for group number, for example if you have 30 pax and you want to create 6 games, you may divide the group into 5 people in each team and this means you have 6 working groups and you have to give 6 set materials to each team. If you have 5 teams you may give 5 sets; this depends by working teams.
*For presentation you need speaker and projection (the videos and powerpoint presentation were uploaded in extra file).


After you implement the tool; the outcomes will be like;
-You and your pax will have new learning games and tools in your hand as a prototype (the quantity of new games will be defined by working group quantities; each working team will have their new intercultural prepared game)
-Youth workers/trainers will have new skills about how to create new learning tool, thus facilitate a sustainable creativity in youth works
-The equipped youth workers can easily multiply the effect of the tool and they can use this tool and will open new doors to newcomers in this field with an innovative way
-Hereby we may disseminate the 5 of “ETS 6 Competences” among the youth workers;
*Understand and facilitate individual and group learning processes > You as a facilitator will increase your skills about how to facilitate the group learning process in game designing process
*Learning to learn > You as a facilitator learning to learn about game designing discipline
*Cooperate successfully in teams > There may be full of team work during whole the process of game designing
*Communicate meaningfully with others > You as a facilitator, may constitute a meaningful communication with your trainer team and pax in TC or in Exchange
*Intercultural competence > You and your pax will have creative intercultural learning experience and you all together have a common treasure and will have chance to contribute EU’s Shared Treasure of education and learning


-The tool have been implemented and evaluated; as a result it works .
1.Advantages are;
-There will be full creative innovation, this makes the people happy because they may discover their potential during the work and working is enjoyable about game desigining because each game needs a fun in its body. Hereby you can create a chance to people to self-actualization in an important way. You may see all kind of people from any age and backround can design a game because human is homo-ludens as referred to Huizinga.
-The tool can use in intercultural trainings besides you can organize a 1 day or 2 day workshops with spesific themes in your organisation.
-You can use the tool by yourself easily, you will follow the steps and can design your own game too, you don’t need to use this tool only in trainings, you will meet with your colleagues and start to design a game.
-You can produce your own prototypes and get a patent then you can sell your game or start a crowd-funding project like Kickstarter, Indiegogo etc.
-If you have digital competences like graphic design, digital game design you can design the learning game for mobile and desktop platforms like IOS, Android and Windows.
2.Disadvantages are;
-You may need to learn some pre-informations about game design and game thinking
-You need to facilitate the groups actively during the working sessions one by one
-The time limit is important, if you give less time, the games will be in easier level, if you give enough time, games will be more complex, so it is important to define and adjust the time and quality balance
3.Self and Group Evaluation
-There is another handout for evaluation of the new designed games, if you have enough time, you may implement this handout and the group will see their whole perspective about their game and it increase the consicous awareness about the tool’s perception in other’s mind.

Notes for further use: 

-You may see many games, board games, simulation games and learn the game Dynamics and mechanics well, so meanwhile you can facilitate the youth workers/trainers easily to the focused subject of game design process. You should buy some board games and put a related session to the pax and they will have chance to play other kind of games and see how it Works. There is a different tool for investigating and analysing other games and its components. This will be a concrete sample to have common understanding about game thinking and game designing. You should find many videos and pictures about many kind of games. You can share some more resources like e-books, forum links, design tips.
-On the other hand, if the target group’s age level is lower, you can focus on easy level games.
-You can adjust the session quantity up to your general time limit, you can devote any kind of time piece for this tool, this is up to you. But remember that good quality needs time to improve.
-You can find another handout to prepare the tool for uploading to Salto Toolbox and Tool Fair portals, you can collect the game instructions, their pictures, rules etc. and upload them to that portals and share with peers.
Game Designing Related Links
Make Your Own Boardgame >
Game Design Process and Cycle >

Average: 4 (2 votes)
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