Day by Day
An online game that allows the player to follow the typical days of a teenager looking for love. During the story, we face the challenges of social/school life and experience the power of microaggression through the lens of a bystander.
Participants are introduced to the topic of invisible racism, microaggression.
The tool uses the methodology of game-based learning (escape room games, storytelling), while the virtual setting provides the possibility for both offline and online implementation.
1. Divide participants into small groups and ask them to open the link of the game on the available device.
2. Ask students to follow the instructions of the game.
3. If some groups are finishing early invite them to continue the story on an online worksheet provided at the end of the game.
4. After the online game students of the class are encouraged to reflect upon the uncovered story and their own experiences in plenary.
Debriefing and evaluation:
• How do you feel about the story?
• What happened during the story?
• Was anyone surprised at the situation? Does it happen in your country/often?
• Have you ever seen anyone treated the way the security guard treated the characters? Why does this happen in real life?
• How much are people judged by their individual identity and how much by the group that they belong to?
• Which groups members are often disadvantaged?
• Were the endings realistic? How hard is it to be assertive in such situations rather than aggressive or submissive?
• What other example can you give of prejudice, discrimination?
one mobile/tablet/laptop per group
The game: https://www.emberseg.hu/en/e-star/
At the end of this activity, participants are ready to dive deeper into the topic of invisible racism. They are involved and asked to provide some examples of their own experiences. The achieved joint attention and understanding creates an opportunity to more effectively clarify relevant concepts and for one’s own experiences to be placed within the discussed theoretical framework.
Since Day by Day is an online game the adaptation of this activity to remote learning settings is not a significant challenge, which is an advantage during the hectic times of the pandemic. As it can be modified easily (the site-GENIALLY allows its reuse), the activity can be adapted to different contexts. Facilitators can shorten or supplement the story if they register for free. This changeability provides the potential to reconstruct the story keeping in mind the characteristics of the current group.
The limit of this tool is its advantage: technological resources. WIFI connection and digital devices are needed and possible difficulty may arise from its unsuitable maintenance. While the layout of the game and the fact that they can use their smartphone are showed to be attractive for youth.
We are recommending these additional resources to deepen the experience of the tool:
COMPASS – Manual for Human Rights Education with Young People – Council of Europe, 2nd Edition reprinted with revisions (2015)
CONSTELLATIONS – A Manual for working with young people on the topic of racism and invisible racism, CAZALLA Intercultural and Project partners (2020)
DISCLAIMER: SALTO-YOUTH EuroMed cannot be held responsible for the inappropriate use of these training tools. Always adapt training tools to your aims, context, target group and to your own skills! These tools have been used in a variety of formats and situations. Please notify SALTO-YOUTH EuroMed should you know about the origin of or copyright on this tool.