In this activity participants will test "discussion cards" which are developed to help youth work professionals and volunteers to talk to and with young people about sexual violence and grooming.
The educational board game for children and adolescents, Mostly sunny (the tool), is emotion-themed and was created by students and expert associates as part of the eponymous public health project that is being implemented in the Split for 8 years.
Digital Storytelling (DS) at its most basic core is the practice of using computer-based tools to tell stories. DS is an innovative pedagogical approach that can engage students in deep and meaningful learning.
The non- violent giraffes got lost in between feelings and needs. Help them to understand and be understood. Find all the giraffes of your herd (blue or red) on the field board.
Be careful with the jackal.
The aim: Discover the location of your giraffe.
The Zoom tool is a method based on Story cards that supports development of communication skills based on descriptive language. The tool is suitable for training activities aimed on communication, conflict resolution and cooperation.
The tool consists of different workshops that are directed to increase the emotional intelligence and the personal development of young people with the use of natural elements, it mostly takes place in an outdoor setting.
This tool is an experience consisting of a series of individual and group activities, which mimic the learning process of the long-term youth work lab EUtopia and invite participants to meaningfully reflect on diversity in their work with young people.
"YouTrain- fresh videos for non-formal education" is a set of short and easy-to-digest video tutorials on methods of non-formal education, as well as on general considerations in non-formal education.
Sounds of Silence is a collection of tools and methods, where the technique of silence is used to improve concentration skills as a tool for enhanced learning and deeper attention in today's accelerated world.
School Council is an eduLARP activity targeted at youth workers who work in the field of youth active participation, and designed to help them approach more deeply the issue of youth apathy and reluctance to engage actively in civic/political action.