It aims to identify the main stakeholders that the team of any project are working to serve, shared purpose and team values
DEMO is an innovative board game, combining the classic tablet game with a mobile application. The players are forming an imagined community facing various social problems, which they need to solve by applying various forms of civic engagement.
Let's try training activities together offline and online too! Which method serves the goals of the activity better? What are the pros and cons? In this WS we will talk about jolly joker activities that can be adapted to online platforms with ease.
GatherTown is a web based communication hub that uses users creativity and teamwork to build and design a perfect online space for the group or class.
Laptop or a tablet is needed for this workshop
In this activity we will explore VALUES and discover how react when others react to them.
We start by analyzing which one are our values by using the tool "value Cards".
Then we can start to play the boardgame to discover other people values.
Escape4Change is a methodology in which the escape room is transformed and adapted into a powerful educational tool. The participants play in a cooperative context, to address socio-cultural and environmental issues connected to the UN Agenda2030.
An online game that allows the player to follow the typical days of a teenager looking for love. During the story, we face the challenges of social/school life and experience the power of microaggression through the lens of a bystander.
THOR is a universal reflection tool containing three components for:
1. Personal reflection
2. Reflection in a small group (family, team), peer reflection
3. Reflection in large groups (debriefing) THOR - the house of reflection
The manual for measuring the impact is a simple tool for regular monitoring and evaluation of impact of volunteering on social inclusion that is evidence based, linking volunteer experience and its benefits with the impact on overall people’s well-being.
This set of cards is a tool to facilitate educational conversations about violence in intimate relationships among teenagers and adult people. An opportunity to investigate power, gender and interpersonal relationships in a supportive school environment.