It will be meta-workshop showing overwiev of the results in FEIO connected with usage of genially. Involvement of participants is planned through 2 of the games. Some elements of discussion, connected with results of menti charts will be initiated.
During this activity participants are practically preparing different kind of dishes, they learn to cooperate, develop new skills and creativity, dare to taste something new and get to know the history, culture and traditions of other countries.
Better Me is a board game with deep and meaningful questions that spark reflection, discussion and action to help players better themselves and their lives.
The spiritual visual Art story To produce artworks and short stories through colours and different digital tools, music and to share them, we create collective and individual visual and digital art exhibitions in our schools, in our homes,
ETS is a non-formal educational approach that works with sport & physical activities. It refers to the development of key competences of individuals & groups in order to contribute to personal development and sustainable social transformation.
The Peace Please game and the guide are developed for organisations and collectives, with the intention to help begin to see what’s not working in the working environment and to address it with non-violent actions and principles that create peace.
Using policy debates how to formalize and write a policy paper that can be presented to stake holders who are concerned about the topic. The tool includes improving public speaking a debating skills like building solid arguments and rebuttal a good ones.
Practical workshop to explore the application of 5R (Refuse, Reduce, Reuse, Repurpose, Recycle) principles in daily youth work and to create several pieces of furniture out of recycled materials (wooden pallets, wooden crates, etc.)
Innovarium is a gamified civic education task based methodology for working with youth groups, which is a multicomponent education format, using online and offline tools, combining capacity building and project development.
A project where students get an introduction in various aspects of different sustainability topics by way of lectures, workshops and an excursion. They also come into contact with different experts in the field in a speeddate session.