
Take a look at the tools uploaded by the Tool Fair XVI participants that will be showcased during the "Tool Workshops" sessions
Take a look at the tools uploaded by the Tool Fair XVI participants that will be showcased during the "Tool Workshops" sessions
BARABAR gamifies human rights education to promote diversity and encourage tolerance with an emphasis on sustainability. It raises awareness of different activists, leaders and social causes stimulating players to cooperate to save the world.
Better Me is a board game with deep and meaningful questions that spark reflection, discussion and action to help players better themselves and their lives.
A board game to support primary school teaching on the topic of inclusivity, and diversity.
A blended digital tool directed to educate young people on responsible behaviour online focuses on digital rights (based on Human rights conventions) and arouses discussion on what is Digital citizenship and what kind of responsibilities it applies.
Eco-facilitators is an online to aiming to support non formal educators with description of activities related to ecological thinking and approach. You can find an energizer or a more complex, longer activity on different topics related to sustainability.
It will be meta-workshop showing overwiev of the results in FEIO connected with usage of genially. Involvement of participants is planned through 2 of the games. Some elements of discussion, connected with results of menti charts will be initiated.
It is a collaborative Escape game.The scene takes place in an airport. The character wakes up having forgotten everything about his identity and the reason why he is here. He/she has one hour to find out: His identity, destination and reason of being here
ETS is a non-formal educational approach that works with sport & physical activities. It refers to the development of key competences of individuals & groups in order to contribute to personal development and sustainable social transformation.
Practical workshop to explore the application of 5R (Refuse, Reduce, Reuse, Repurpose, Recycle) principles in daily youth work and to create several pieces of furniture out of recycled materials (wooden pallets, wooden crates, etc.)
During this activity participants are practically preparing different kind of dishes, they learn to cooperate, develop new skills and creativity, dare to taste something new and get to know the history, culture and traditions of other countries.
This tool aims to try to trigger motivation of youth ambassador in their role to fight against fake news on climate change. To manage it, we developed an activity similar to a board game, where the participants will have to create their "ideal world".
This workshop will allow you to use improvisation to train your participants in conflict resolution. Through different scenarios, you will apply conflict resolution strategies. The workshop will last one and a half hours.
Innovarium is a gamified civic education task based methodology for working with youth groups, which is a multicomponent education format, using online and offline tools, combining capacity building and project development.
ManiMiitti is the name of the participatory budgeting process of the City of Espoo Youth Services in Finland. Every year the Youth Services run this process for all the young people aged 13 to 15 in the city - to get the young people involved.
Learn basic knowledge, skills and attitudes in money matters, reflect on strong money habits, increase financial literacy through reflecting on different life situations and explore finding a balance between prioritizing savings and everyday spending.
MORE is a role-playing game for conflict resolution. Players have the opportunity to practice assessing
difficult conflict situations and understanding different points of view and to train their negotiating skills.
The Peace Please game and the guide are developed for organisations and collectives, with the intention to help begin to see what’s not working in the working environment and to address it with non-violent actions and principles that create peace.
SLOW Youth Work is a new concept showing youth work which can contribute most to society is a holistic process that necessitates time, depth, process, continuity, sustainability and autonomy.
The spiritual visual Art story To produce artworks and short stories through colours and different digital tools, music and to share them, we create collective and individual visual and digital art exhibitions in our schools, in our homes,
A project where students get an introduction in various aspects of different sustainability topics by way of lectures, workshops and an excursion. They also come into contact with different experts in the field in a speeddate session.
The Adventurers of the Suez Canal is a board game that allows participants to acquire basic knowledge of the history of the opening of the Suez Canal and maritime navigation at that time.
Using policy debates how to formalize and write a policy paper that can be presented to stake holders who are concerned about the topic. The tool includes improving public speaking a debating skills like building solid arguments and rebuttal a good ones.
Based on the Earth Charter and adapted to the given organization, this tool aims to start a conversation about sustainability in organizations that don't have much experience in sustainability or want to make a sustainability policy.