A digital Kit aimed at teachers and youthworkers, with 12 teaching units and more tha 30 activities , to bring the themes of the climatic change to school, of the environmental justice and of the environmental migration.
Ignite Your Skills is a series of 8 video tutorials that explain and initiate a further discussion and reflection on the 8 key competences that are acquired by participating in Erasmus projects and reflective thinking is promoted by filling out a diary.
“Gender equality and women pioneers in and for science” aims to define the role of women in the origins of modern science, to identify barriers imposed by society in women and to support girls in their future involvement in science.
The Innova tool was created in early 2018 and firstly used in “ISYEC 2018” International Youth Symposium about employment. This tool is containing 100% creativity which starts with energizers up to de-briefing process according to NFE techniques.
The Mobile School methodology is a package of tools and trainings for street educators and detached youth workers to boost the self-esteem of children in street contexts, playgrounds, roma comunities and refugee settings.
StreetSmart is a digital tool designed for youth and street workers. It helps youth workers to track the personal evolution of the children they are working with, offers automated reporting and a user friendly mobile app for data registration.
Social card game that promotes and celebrates the work and contributions of women to society. It empowers its players to break down prejudices about women's abilities, interests and achievements, and inspires new generations of fierce women!
Visible Thinking is a broad and flexible framework for enriching meaningful learning. A selection of resources based on videos, reasoning topics and critical thought to motivate young people, raise awareness and stimulate learning will be shown.
EduGaming Game(s) were developed through an approach empowering youth workers, with little or no experience, to develop educational tabletop games in their everyday youth work practice. Games included: Factics, Hello Effect, Reaction and Taking Taylor.