This type of team building tool, which is a tool to support volunteers, by finding a solution to a problem that has a negative impact on society, by transforming negative images to form positive images
In an informal, interactive atmosphere.
FearBreaker is an educational tool used to reduce public speaking anxiety and familiarize the participants with public speaking contexts causing anxiety.
The EggBot is a numerically controlled machine which is able to transfer digital designs to spherical objects, such as ping pong balls or eggs.
The Street Caravan is a socio-educational street animation tool, carried by young people, in process of re-affiliation. The aim is to support the resilience of young people through their involvement in strengthening the social bond (social cohesion).
In this activity participants will test "discussion cards" which are developed to help youth work professionals and volunteers to talk to and with young people about sexual violence and grooming.
The educational board game for children and adolescents, Mostly sunny (the tool), is emotion-themed and was created by students and expert associates as part of the eponymous public health project that is being implemented in the Split for 8 years.
Digital Storytelling (DS) at its most basic core is the practice of using computer-based tools to tell stories. DS is an innovative pedagogical approach that can engage students in deep and meaningful learning.
The non- violent giraffes got lost in between feelings and needs. Help them to understand and be understood. Find all the giraffes of your herd (blue or red) on the field board.
Be careful with the jackal.
The aim: Discover the location of your giraffe.
The Zoom tool is a method based on Story cards that supports development of communication skills based on descriptive language. The tool is suitable for training activities aimed on communication, conflict resolution and cooperation.
The tool consists of different workshops that are directed to increase the emotional intelligence and the personal development of young people with the use of natural elements, it mostly takes place in an outdoor setting.