Percipio

Type of tool: 
Activity
Duration: 
30-60 min
Topics addressed: 
Anti-racism
Democracy
Environment

«Percipio» is a card game that is built on the perceptions and associations of the participants on different social issues. The game cards depict the art works of Pawel Kuczynski, who showcases the nowadays challenges through his art.

Aim: 

The aim of the tool is to speak out and discuss different social issues and hot topics. Ambiguous images on the cards help participants to form different associations and perceptions on social issues.

Methodology: 

The methodology of the tool is based on peer learning.

Step by step process: 

First you need to choose the player who will note down the points and follow the counting. Then, mix the 84 cards and distribute among the participants giving 6 cards to each of them. The rest of the cards are placed in the middle.In case you play with 4 players, each player receives 4 voting cards (1-4 points)In case you play with 5 players, each player receives 5 voting cards (1-5 points)In case you play with 6 players, each player receives 6 voting cards (1-6 points)During the game all participants take the role of the game animator on rotating basis. The animator chooses one of his/her cards and voices his/her association of that card without showing it to other participants. You don’t have any restriction on what should be the association voiced. It can be one word, an expression of several words, sound or a piece from a literary work, poem, for example.The player who is the first to think of a word or expression representing his/her card, should voice it loudly in order to start the game. This player is the one to animate.When the animator voices his/her association of his/her card, the other players choose from their cards the one which corresponds the most to the voiced association. The cards are given to the animator in a way not allowing the others to see them. The animator mixes all the cards, including the cards given to him/her by the others and his/her own one. After that the animator puts the cards on the table in a random order in order to make all cards visible to everyone. The order of the cards on the table is counted from left to right, the first card on the left being the first one, the second one being the second, etc.The players should find the card of the animator among the cards on the table. The players should secretly choose the card they think to be of the animator. Then they choose from their voting cards the one which corresponds to the serial number of the card they vote for and put on the table with its reverse side. The animator doesn’t vote. After everyone has voted, all the voting cards are inverted so that the numbers are visible to everyone. When all the players guess or no one guesses the right card of the animator, the animator receives 0 point, and the others receive 2 points each.In the other cases the animator and the players who guess the right card of the animator, receive 3 points each. All players, except the animator whose cards have been voted wrong, receive points corresponding to the number of players who have voted for their card.The person responsible for the counting notes down and counts all points.When the players give their cards to the animator, they are left with 5 cards each instead of 6. This means that after each round the players should take one card from the pile of cards in the middle of the table. The cards from the voting of the previous round are out of the game. The next animator is the player sitting left to the animator and the game continues clockwise till the end of the game.The game is over at the moment when there are no more cards in the middle of the table. The winner is the one who has the highest score.Here are some possible questions for debriefing after the game:What are your impressions from the game?What difficulties did you face while finding an expression or word that would describe the image on the card? How you parallel the game and nowadays reality?

Materials and resources: 

notebook and pen to note the pointscards6 cards of different colors (1-6 colors)

Outcomes: 

The tool gives an excellent opportunity to participants to speak out about social problems not in a traditional discussion way, but using special images which form concrete perceptions.

Notes for further use: 

MARKETIf the animator voices an association that is a very direct description of the card image, then the other players can easily guess it, and the animator will receive no point. On the other hand, if the animator voices a word that is very difficult and can hardly be associated with the description of card image, it is quite possible that nobody will guess it and the animator will receive no point. So the animator should find an expression for the card that is neither very simple, nor very abstract. In this case, only some of the participants will guess the card (not everyone). At the beginning this may seem difficult, but you will continuously inspired during the game.

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