An educational and playful tool designed as a medium for the identification, expression and reflection of human needs.
Farklı sosyal çevrelerde yaşayan pek çok insan mevcuttur. Kimileri herşeye sahipken kimilerinin hiç birşeyi yoktur. Bu gruplar bazen birbirlerini anlamakta güçlük çekmektedir. Bu etkinliğin amacı insanları daha hoşgörülü yapmaktır.
There are lots of people who live in different background. Some people have everything, other ones - nothing. This groups sometimes are not able to understand others.
The main aim of this activity/role game is to make people more tolerant.
The Gift Giving experience tool is a practical method that allows participants to experience how Design Thinking can be used to create innovative solutions to problems or needs
CHANGING MINDS,SAVING LIVES-HEY CES-S:Youth/Society InterpretSituations from HumanitarianPerspective-Develop-Awareness-CriticalThinking-Empower-Values-Attitudes-Skills-Care-RespectHumanLife-MeOthers;InnovativeEducatPreventative Tool ofLearning &Dev
Case Clinic is a tool used in the Virtual Coaching Circles at MIT, Boston, Massachussttes. It consisists of: stating an intention, moment of stillness and observation, mirroring stage, generative dialogue, closing remarks and Capturing Key Takeaways.
Internet of things is a new trend in technology that will be soon part of our daily life. One day, we will have to teach it at school. The tool is designed to teach the concept to any one regardless of their background in an entrepreneurial way.
Elf Around is a concept of short term EVS (6 weeks) in social inclusion and cooperation with the local community, public authorities and the third sector.
"Do No Harm" principle, using for local context in different countries can avoid negative effect from the social projects and make reachable results more concrete and viable.
8KEYCOM is a tool that includes 9 games. Each of them is specially focused on one of the 8 key competences, and all of them include various NFE elements – simulations, discussions, individual work, group work etc.