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Displaying 51 - 60 of 546
04/10/2017 - 22:18 Inga Muska 0
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0/5

Method is based on activity which i call "BELIEVE". Method include 7 levels - Basics, Emotions, Love, Identity, Expression, Vision, Environment. You choose one goal to resolve, where you don't seen how to achieve it. After activity you have resolution.

Language: English
04/10/2017 - 22:04 Lianne Teder 0
Rating:
0/5

The aim is to find the way with small group of people to find solution for irresolvable problem. Five steps to find solution will be exercised in workshop.

Language: English
04/10/2017 - 19:06 Emilia Alexe 0
Rating:
0/5

It is a digital tool that we can use to collaborate, to make a presentation such as a short description, a poster, a review.You can create your own multimedia poster.
First step is to create an account and as a teacher add a class for students.

Language: English
04/10/2017 - 17:44 Gadir Huseynov 0
Rating:
0/5

As the International Solid Waste Association (ISWA) Young Professionals Group (YPG), we co-organized the YPG special session at the ISWA World Congress 2017, took place in the USA. By using results of World Waste Survey, we created World Waste Map.

Language: English
04/10/2017 - 11:27 Réka Szirtesi-Nagy 0
Rating:
0/5

The tool consists of a map, keys and cards. It is possible to be used in a problem solving or solution seeking situation. By using the map, picking cards and picking keys it is much easier and better to find many solutions to a problem, dilemma.

Language: English
04/10/2017 - 11:08 Aga Byrczek 0
Rating:
2.7/5

This publication has as a main goal to provide a framework of competencies young people around Europe need to further develop and strengthen, so they can cope better in an interconnected globalized world and offer the practical tools to work with.

Language: English
03/10/2017 - 22:19 Nerijus Kriauciunas 0
Rating:
4/5

Badge Wallet is a simple and secure way to earn, store, manage and share your achievements using digital Open Badges issued through Badgecraft (https://www.badgecraft.eu). Badge Wallet enables digital recognition of skills and achievements for anyone.

Language: English
03/10/2017 - 22:11 Sérgio Gonçalves 0
Rating:
0/5

The main aim of this tool is to allow users to create their own map of competences, using Open Badges, which will allow them to track their learning and plan better what else to learn.

Language: English
03/10/2017 - 17:28 Ilektra Diakola... 0
Rating:
4.5/5

"Pictures At An Exhibition" is an experiential group activity that helps participants explore the concepts of change and loss as well as the ways in which they cope with them in their lives.

Language: English
03/10/2017 - 16:17 Natalia Seriakova 0
Rating:
0/5

This simulation game is recommended to be used in an international group where differences between value systems are more noticeable. Apartment is based on the personal and cultural values of the participants involved.

Language: English

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