Arthiefact is a tabletop card game developed during the 2017 edition of the EduGaming project. Its aim is to give players some basic practical knowledge about art and its language, and to "train the eye" at proactively analyzing paintings.
Hediyeleşme Deneyimi, katılımcıların Tasarımcı düşünmenin ihtiyaç ve sorunlara nasıl yenilikçi çözümler bulmakta kullanılabileceğini tecrübe etmelerini sağlayan pratik bir araçtır.
"Online democracy for youth" is a digital and mobile application for e-participation. With the development of technology, the decision-makers should adapt to the needs of the young people in order to involve them more in the democratic processes.
Youth on a cultural heritage is a tool which teaches youth the importance of the cultural heritage.
Introducing youngsters to the meaning of culture towards different art, human behavior, history, group communication and personal learning.
Method is based on activity which i call "BELIEVE". Method include 7 levels - Basics, Emotions, Love, Identity, Expression, Vision, Environment. You choose one goal to resolve, where you don't seen how to achieve it. After activity you have resolution.
The aim is to find the way with small group of people to find solution for irresolvable problem. Five steps to find solution will be exercised in workshop.
It is a digital tool that we can use to collaborate, to make a presentation such as a short description, a poster, a review.You can create your own multimedia poster.
First step is to create an account and as a teacher add a class for students.
As the International Solid Waste Association (ISWA) Young Professionals Group (YPG), we co-organized the YPG special session at the ISWA World Congress 2017, took place in the USA. By using results of World Waste Survey, we created World Waste Map.
The tool consists of a map, keys and cards. It is possible to be used in a problem solving or solution seeking situation. By using the map, picking cards and picking keys it is much easier and better to find many solutions to a problem, dilemma.