This activity is used in training for mainstreaming diversity and inclusion. Main objective is to educate, advocate, and celebrate diversity including making recommendations to create a more inclusive environment.
Theatre as means of communication and empathy
Time-Out is an educational tool played in mother tongue or in a foreign language. Being an interactive activity, it fosters body language, active listening, intercultural communication and imagination.
Arthiefact is a tabletop card game developed during the 2017 edition of the EduGaming project. Its aim is to give players some basic practical knowledge about art and its language, and to "train the eye" at proactively analyzing paintings.
Hediyeleşme Deneyimi, katılımcıların Tasarımcı düşünmenin ihtiyaç ve sorunlara nasıl yenilikçi çözümler bulmakta kullanılabileceğini tecrübe etmelerini sağlayan pratik bir araçtır.
"Online democracy for youth" is a digital and mobile application for e-participation. With the development of technology, the decision-makers should adapt to the needs of the young people in order to involve them more in the democratic processes.
Youth on a cultural heritage is a tool which teaches youth the importance of the cultural heritage.
Introducing youngsters to the meaning of culture towards different art, human behavior, history, group communication and personal learning.
Method is based on activity which i call "BELIEVE". Method include 7 levels - Basics, Emotions, Love, Identity, Expression, Vision, Environment. You choose one goal to resolve, where you don't seen how to achieve it. After activity you have resolution.
The aim is to find the way with small group of people to find solution for irresolvable problem. Five steps to find solution will be exercised in workshop.