the MOST VISITED tools
A rapid study of gender roles within the social context. The activity is part of a larger learning experience/ debate on gender roles and gender equality. It is divided in two parts:
The first is preparing the salad by teams of women and men, separately. The second comprising of discussions and debriefing of the process.
The tool tackles the planning of a EuroMed cooperation strategy in youth work.
A tool to facilitate the design of a training activity (seminar, training course, etc) within the EuroMed framework.
An activity that facilitates cooperation among participants. Each participant analysis himself/herself as a person by answering to various questions and in the end receives a feedback letter about what written from another participant.
The tool is a result of a brain storming between a group of participants discussing the environmental issues in the Euro-Mediterranean region and how to find a solution for this issues
and this tool is considered to solve a part of this issues using informal learning
The tool is Divided into three Parts showing the difference between Pure Nature and polluted environment in the City...
A tool about Important pedagogues and pedagogical influences and Education, Pedagogy, and didactic matters.
This report is about how to use games and traditional sports as a tool for generating non-formal educational experiences. It could be used as reference for new training activities focused on the Sports topic.
This exercise has been chosen because it doesn't refer to any scheme known by participants, as it obliges us to take distance (till the moon!) and so to concentrate on decision making within an international multicultural team.
Graphic facilitation is the practice of using words and images to create a conceptual map of a conversation therefore it can be a valuable tool at non-formal learning enviroments.
BidibiBODYbibu is an evolution of another activity mostly known as "the fax". Teams of 6 members have the task of reproducing a complex image with as much details as possible. Each of them has different abilities and limits for the interaction.
Participants are empowered to construct a group definition of peace education. The tool guides the reflection on the meaning of peace education and helps participants acknowledge the diversity of concepts within the group.
Designed to be a simple team builder, it also proved great as a simulation activity representing a good metaphoric representation of the project management cycle.
It runs for a full working session and grants a fun and involving working environment.
Very powerful activity to define a roles within team.
To analyze leadership (active/passive) behavior.
To analyze strong and weak sides of team members.
A cooperation activity based on a inter-table card game tournament with specific game rules for the participants playing at each table. The peculiarity is that the game must be played in complete silence.
Using opensource SCRATCH platform by MIT, very simple to master, you can create small group activities in which participants can design and create a videogame and/or tell an animated multimedia tale, using real life experiences, learnings etc
The tool empowers people with low self esteem in learning situations. It uses peer coaching as a way of raising group trust and activating the participants. It is based on personal development, peer-to-peer coaching and reflection.
A tool to experiment the meaning of Democracy, by allowing the participants to choose their own structure and their own parliament to build their own Political Systems including a reflection on Democracy.
An activity to stimulate team work and trust between the participants by exercising different communication strategies.
The tool encourages participants to become aware of the value of nature through reflection on themselves and the natural environment.
The tool introduces attendees to different social groups that divide between power and oppression. It reveals how this memberships affects their life and possibilities of participation - and how attendees can act more including as leaders or allies.
In a context of intercultural dialogue, the participants will express stereotypes and prejudices upon other’s countries and upon their own country, getting to know different points of view and discussing some theoretical intercultural models.
A tool that facilitates reflection on the conditions of work (political, economic, security, social, cultural, institutional, etc.) in South Med countries and how these can reflect on a partnership.
Well known Dominoes can be good tool for study. Tiles can contain cartoons and cartoon’s descriptions of learning topics.
A training course report about the place and role of minorities in the Euromed context, ethnic, linguistic and religious. This report could be very useful to design and to develop new training activities with a remarked focus on minorities.