Language

User Functions

#ReadyfortheRoad | 7-12 November 2016 | Malta

The Market Experience

The Market experience


“We are opening the Market!”, these words echoed in the last Tool Fairs and opened the door on an exciting Suk of amazing toolkits, video experiences of educational methods and approaches, table and virtual games, new energizers/icebreakers and a large range of et cetera… The Market of Tool Fair has been also a formidable platform for new contacts, projects and cooperation!

How it works the Market?
The Market is a space open to the contribution of every Tool Fair participant and you are free to bring there your tool/s for learning (in another format than a workshop). Like in the market, for around one hour people will pass by and stop at the stands which interest them.

-> From today till the start of the Tool Fair you can upload another tool for the Market (always indicate that is for the activity Tool Fair XI), just writing “MARKET” or “ENERGIZER/ICEBREAKER for MARKET” in the final box “Notes for further use”.
There is no selection for these tools.
-> Better to bring one or more tools to the Market? Our suggestion is to focus on one: it is not a Market of organisations’ activities and material, it is a Market to present single relevant innovative pedagogical tools for learning!
-> After uploading your Market tool, please inform me and I will give you the ticket for a stand in the Market (or a time in a specific space if it’s a short energizer/icebreaker).
Stand = a table and a plug, you should be able to self-organise everything else to present your tool (for example, bring your laptop or projector if you need it).
-> Some days before the Tool Fair, I will send the list of the uploaded tools you will find for sure at the Market, but still you will have the possibility to ask for a stand also on the spot, during the first day.

That’s it! Time to upload your “TOOL for the MARKET” or “ENERGIZER/ICEBREAKER for the MARKET” and start to think how you want to present your stand!

STANDS

Handbook on environment and civil involvement

Grigor Yeritsyan

Armenia

With this handbook, we want to motivate people to think about and participate in sustainable development and civil activism. It outlines a model for a program for Education on Sustainable Development that focuses on the empowerment of young people.

Animate it

Mohammad Issa

Palestine

“Animate It” is a new initiative launched by Yes Theater-Hebron allowing children to design and produce animated films about issues that concern them after receiving training in this regard.

Chimp Reaction cards

David Stewart

United Kingdom

Chimp Paradox Reaction cards are a set of cards to enable young people to manage their emotions. The cards; keyring, Power Cards and handbook are designed to help young people understand how their emotional brain works and to learn to manage it.

Matrix cards

David Stewart

United Kingdom

PREVENTING VIOLENT EXTREMISM MATRIX Cards have been specifically developed to help practitioners fully engage and explore key issues with young people around extremism; cultural values and inclusion.

Local support system

 

Tetyana Ouerghi

Poland

Since 2013 in Warsaw non-governmental organizations operate in the consortia implementing Local Support Systems.Their task is to prevent the social exclusion of young people, giving equal opportunities and social reintegration.There is 12 LSS in Warsaw.

Percipio

Zarine Harutyunyan

Armenia

«Percipio» is a card game that is built on the perceptions and associations of the participants on different social issues. The game cards depict the art works of Pawel Kuczynski, who showcases the nowadays challenges through his art.

SIOB Creative tools for Social Inclusion

Gabi Steinprinz

Netherlands

SIOB toolkit, viral videos and virtual game-app have been developed to raise awareness for Social exclusion and give creative tools to educators for Social Inclusion by youth workers and social workers in 11 countries in Europe, Asia and Latin America.

The Beauty of Forgiveness

 

John Scott

Turkey

The booklet "The Beauty of Forgiveness" offers compelling reasons for both individuals and nations to seek forgiveness and restitution as a means to resolve conflicts that are hurting ourselves, our families, our societies and our nations.

EuropAlien

Sergio Giovanni Urso

Italy

The tool is a board-game that help young players develop social and personal skills, improving the awareness of the European Youth Strategies (2009-2020) with non formal education's methods.

Assessing Tenses

 

Monica Tamas

Romania

The students are organized in groups of 5. The students from a group, holding their hands, have to gather their points from the four readers who are placed in the 4 corners of the classroom. According to the gathered points they will get their grade.

SWOT analysis

Emilia Prodea

Iceland

The SWOT (strengths, weaknesses, opportunities and threats) is described officially as "a study undertaken by an organisation to identify its internal strengths and weaknesses, as well as its external opportunities and threats".

BlocklyDuino Enhanced

 

Adel Kassah

Tunisia

The tool is an Arduino code generator. Arduino is an electronic board used in several fields like robotics, home automation and even Art. The tool will let anybody program the board and make first steps into embedded system programming.

A Trainers’ Guild, a work in progress

Eike Totter

Germany

What youth work trainers need? A common voice; platform to exchange practices, success stories and concerns; a home and a source of inspiration, peer support and innovation; a clear definition of trainer status, identity and quality standards: a joint representation to lobby for trainer interests.

 

ENERGIZERS

Talkers meets Silence

Waltraud Brauner

Austria

A game where all kids are blindfolded except one which opens his/her eyes, but has to remain silent and her/his name is "Silence". The kids which are blindfolded have to find "Silence", they are able to talk, so they can identify themselves by talking.

Record breaking night

 

Elena Macovei

Romania

The whole concept is to have a series of 'records' and try and break them (who has the highest vertical leap; who can fly. It is played in teams etc.) I intend to mix the participants to have different countries representatives in a team.