The ADDIE model is a framework, which represents a guideline for building effective training and performance support tools in five phases (Analysis, Design, Development, Implementation, Evaluation) that are tailor-made to the group's needs.
AGILE SCRUM - is a metodology used by IT companies to receive the most successful results. It can be implemented for Youth Work.
Very powerful activity to define a roles within team. To analyze leadership (active/passive) behavior. To analyze strong and weak sides of team members.
This tool is about music and interculture (Latin America and Ande's region) and aims to teach with non-formal methodologies - i.e. through the use of songs, rhythms, dances and presentation of folk instruments - music and human rights at the same time.
The tool fosters personal development of participants in a creative way. As a result of a "dream journey" based on a related piece of literature, they come up with ideas for their future development and/or for their projects and initiatives
The "EVS learning notebook", is a tool that support the reflection of the learning process of the volunteers that participate in the EVS. This tool is also the way to introduce the Notebook, and "learning" as crucial part of the EVS.
This tool follows is to be used during all project, create moments of sharing, in order to help participants identify the competences acquired with activities performed in the same project.on non-formal education.
Well known Dominoes can be good tool for study. Tiles can contain cartoons and cartoon’s descriptions of learning topics.
Graphic facilitation is the practice of using words and images to create a conceptual map of a conversation therefore it can be a valuable tool at non-formal learning enviroments.
Using opensource SCRATCH platform by MIT, very simple to master, you can create small group activities in which participants can design and create a videogame and/or tell an animated multimedia tale, using real life experiences, learnings etc
The tool introduces attendees to different social groups that divide between power and oppression. It reveals how this memberships affects their life and possibilities of participation - and how attendees can act more including as leaders or allies.
Language is as a tool for students and teachers to explore their assumptions in gender issues and should be used in a classroom setting to create awareness in how cultural and global gender behavior codes are formed through language. .
"Libdub vídeo" with a MANIFESTO written about the recognition of non formal learning, created in the Euromed seminar - "Touché - Regonition of Non Formal Learning Seminar" organized in Palmela, Portugal - http://www.youtube.com/watch?v=Xtx2zDi7DXw
The Mirror of Nature and Threshold Walk are Nature-Based methods adapted and developed from modern rites of passage and vision quest work, themselves adapted and developed from traditional cultures.
The "Night of the individuals" is a dynamic activity that allows to get to know the members of a group in an inclusive way, avoiding stereotyping and revealing relevant and meaningful parts of the group members identity. Adaptable to various scopes.
PerformanSe has developed a self evaluation on-line questionaire that returns reports about personal behavioral competencies that constitute the basis for a professional guidance project. It's commonly used to help employability from 16th years old people
Scale is a solution-focused tool connecting all key elements of this aproach. It runs from 1 - usually the worst state - to 10 - the desired perfect futer state. The scale is applied to bring out useful diferences and to evaluate or generate progress.
Sport, as a tool for education, development and peace, can promote cooperation, solidarity, tolerance, understanding, social inclusion and health at the local, national and international levels.
The tool empowers people with low self esteem in learning situations. It uses peer coaching as a way of raising group trust and activating the participants. It is based on personal development, peer-to-peer coaching and reflection.
Stop motion is a technique of animation used to make a physically manipulated object appear to move on its own. The goal of the tool is to show young people how to use this technique in creative way to promote human values and social inclusion.
The purpose of the game is to take up serious issues, dealing with them using humor, music and dancing for solving conflicts. The underlying purpose is to make the LARP educational without stressing it, by socializing and breaking boundaries.
Role game simulating the situation of a group of international volunteers who comes to the town of Sirie with the project of building a Biological Bakery and must interact with the local community. How will the two groups interact?
The aim is to raise awareness about the impact ingredients from household chemicals, especially personal hygienic products and cosmetics have on human health. It also provides the possibility to identify alternative options for personal care products.